This is a post to document my progress through our group (Triumphant Goat's) project, recreating the Southwarke area of London per-great fire 1666, using Cry engine 3. Most importantly here I want to highlight the development of one of our feature assets, 'The Bear' Tavern which I am in charge of re-imagining for our level. It sat right at the foot of the bridge entrance to Southwarke, our chosen area of interest!
To start things off, here is some research that I did initially after Liam discovered text hinting to 'The Bear's existence and its prime location! I was actually hoping to include a public house in our location, so I was super happy to take charge of imagining this building.
I found a few resources for research on the Southwarke
Here is some text I gathered from various websites freely hosting texts that may hold reference to things of this period.
Here are some extracts I found,
|These etching on above are gold dust! Top left - The George Inn, one of the oldest surviving public houses from the 17th century|
|Before some of our members visited York to gather reference, I used Google Maps Street view to grab some great images of The Shambles, Full of original architecture from the period!|
White box & Concepting!
Before I started conception on any details, I wanted to get a feel for the location we were building. I started to create a extremely basic white box, based of one drawing of London Southwarke in particular that I found. It seemed one of the most detailed so a good base to start...
Here are some quick screen grabs of the whitebox which Intended to use for concepting.
Here are some initial paint-over concepts to visualise idea's
|An idea View of the market street facing london bridge gate house 1|
|This is simply to illustrate an idea I had to create a first person model holding a lantern for added immersion! probably too lofty however and unless we have lots of spare time near the end, don't expect to see it :(|
Here is a initial concept I made of 'The Bear' tavern, I quite liked certain aspects of it so you'll see them carried forward into further work...
Since we are undertaking so many modular houses, I wanted to do some quick concepts for style of house variety we could aim for in the 3D models. Also to demonstrate some scale of the buildings relative to a human character.
Modelling! currently still working on this stage but will be wrapping it up soon is my hope. I had to set aside more time to catch up on other work so inevitably fell slightly behind the curb here. Still, steam ahead!
In order of progress, here are some images of how 'The Bear has been taking shake withing 3ds Max.
I have been concepting and making changes on the fly so its seen a fair few evolutions so far.
|Realy early on|
|Working out the court yard! This is where Archery was said to have been performed.|
|Final form is taking shape|
|Back here I will be placing benches and smaller assets to give some clutter and life to the courtyard. There will also be archery equipment and a nice tree back here.|
|Im going for a lower floor stone and timber construction,because I have seen it used in larger buildings of this kind. And then a mostly timber and plaster upper floors. Should look great!|
|Currently where I am at.|
So its not done! but... it will be ;)
Im quite happy so far. Team rocks, keep it up. Yup, lets do this.