Again this process was new to me so I knew it might take some time but at least I would learn a lot from it.
I Took my 45M poly sculpt of the character and "decimated" it to a 4.5 million poly version so I could bring it into 3ds Max without it exploding! lol
Luckily that part worked and I was able to start building the low poly topology over the surface of the high poly mesh. The whole time I needed to be very aware of the density of my topology because If I went over budget ( 9k) then I would be in trouble and need to cut out geometry.
polygon by polygon eventually I finished the whole mesh and I was quite pleased with the overall density of specific zones and the cleanness of it.
Here are some screenshots to show the under 9k model
Front |
Side |
Back |
At this final stage, I needed to paint the texture maps for my character and give him some colour details. unfortunately this stage was not fully completed so what you see here is a WIP of the texture.
I used 3D coat to paint directly only the model, sort of like painting a warhammer model.
I really hope to finish this as soon as I have time.
This project was my first proper character project and thanks to all the complex processes involved I learned a great deal and look forward to doing more character art! ;)
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